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Ai techniques for game programming source code
Ai techniques for game programming source code












ai techniques for game programming source code
  1. Ai techniques for game programming source code full#
  2. Ai techniques for game programming source code code#

The perfect audience for that would be a motivated teenager or undergrad who knows enough programming to make small games, but hasn't taken full AI courses yet. It was my first AI read while in high school, and I really recommend it.

Ai techniques for game programming source code code#

It is not academic or theoretical by any means, but that's one of its strong traits - it's code driven. "Programming Game AI by Example" by Buckland is a great, hands on, practical approach to game programming. In the same vein, I recommend the GPU Gems and Graphics Gems for realtime graphics programming. They're still good resources to have on your shelves IMO. The main critics against them are that 1) the material can be dated (these books are from the early 2000s) and 2) some of the content can be found online for free. I quite recommend these books - the quality of the articles can be uneven, but you almost always learn something. (the groupings are different for each books) Tactical Issues and Intelligent Group Movement (6) Useful Techniques and Specialized Systems (8)

ai techniques for game programming source code

They're just part of the same series the format of the books is more akin to a collection of articles (all by different authors from the industry), grouped by topic. The AI Game Programming Wisdom and Game Programming Gems are not revision of the same things. Speaking for the ones I have on my shelves: Refer to the TOC on each respective volume to see if any of the articles pertain to what you need.Īlso, this article from Game Developer Magazine offers a cursory introduction to the approach taken by the Norvig book Agents. May not be pertinent to anything you need specifically. Cons : Can be heavily cherry-picked in topic choices.

ai techniques for game programming source code

Pros : Wide and sometimes highly-specific coverage and many code samples. That is, a series of articles written by many different authors on a smorgasbord of topics. They're the same format as the "Game Programming Gems" (or "Graphics Gems" before that). The "AI Game Programming Wisdom" books I own the first 2 volumes of. It's coverage is fairly broad, but it prioritizes the idea of an AI "agent" an autonomous "thing" attempting to understand its environment and make the best choices within the context of it's given priorities. "AI : A Modern Approach" is considered the high-level standard text on the subject.














Ai techniques for game programming source code